Welcome to the Tempest

Hi,
I'm Shadow - DM and Player of Dungeons and Dragons with a keen interest in game design.
This site is where i intend to share my thoughts on the direction and content of D&D, and more importantly showcase and share some - hopefully - interesting Homebrew.

Saturday 14 January 2017

Martial Archetypes pt2 - Path of the Unbound Soul Barbarian

Barbarians - The 'I attack' Class

Turn 1:
Bard casts hypnotic pattern, neutralizing the 1st mob of minions, then inspires the Druid who's sneaking up behind the boss.
Druid is in position, he activates panther form, initiates sneak attack on boss.
Sorcerer launches a fireball into the second mob of minions, killing everything, ever.
Barbarian rages, then attacks.

Turn 2:
Bard uses cutting words on the boss's a.o.e attack, casts blind on him, limiting he's offensive ability.
Druid knocked out of beast form, conjures a number of pixies to aid in battle.
Sorcerer Counterspells the enemies Disintegrate on the Bard, then animates a number of industrial tools in the area to attack the boss.
Barbarian attacks. Again

Turn 3:
Bard notices the boss has shrugged off blindness and that all the minions are dead. He spots the large belt of assorted bombs on the boss and casts minor illusion to make them all look like their fuses are lit. The boss detaches and throws away he's dangerous weapons.
Druid Cure Wounds on the bard who's looking rough.
Sorcerer fireballs again, because the rules of dungeons and dragons told him he ought to do that a lot.
Barbarian attacks.
Conjured Pixies polymorph the party into dinosaurs, then the other pixies make the polymorphing ones invisible, then they all hide.
DM quits.

Now imagine the boss can fly, and replace 'Barbarian attacks' with 'Barbarian runs to where he hopes the boss might land. Hopefully.'
See a trend?

Not everyone who wields a giant axe is an simpleton...

You really have to roleplay as a barbarian. More so than other classes. I mean there's not much else to do. But i'd rather roleplay because i want to and because its fun, than because i'm bored.

Do you like smashing things in a furious, aimless, rage like Conan or Toblakai? Do you like fun game mechanics that require tactics, order of operation, options, or general thinking? well choose one, because apparantly you can't have them both. I talked about catering to the varied D&D audience briefly in the last post - the idea that you need different levels of complexity class options, so that every type of player can find something that fits their play style.

But what about the people who put roleplaying first? The people who choose Barbarian because of its awesome theme, instead of its simplistic playstyle? And what if they want their experience to be complex or tactical? Are they told simply no? Go play another class. That's not in the essence of what D&D is - a roleplaying game. An escape from reality into fantasy, where we get to play out the colourful array of every character we have ever thought of, or wished to be. We shouldn't have to settle, on playing something we don't want to, just because its the only class with interesting mechanics.

If you wan't to play a Barbarian then by Bahamut you should. And if you want to be engaged mechanicaly while doing it - then you should be able to do that as well!

Enter the Unbound Soul...
This is, once again, a first draft and constant work in progress. Any helpful feedback and critique would be much appreciated. In particular the number of Soul Dice at each level increment.

Two abilities in this path use auto hit damage effects. While upfront this may seem overpowered when compared to most 5e spells, i'm hoping the factor of the effects also damaging you and any allies hit will help balance it. The idea is that the Barbarian can gamble her consistent Aoe damage against her ability to manage the larger risk element of her powers.


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